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Arcane quest 3 walkthrough2/19/2023 ![]() More often than not, you'll get the answer of “the best Elemental gems you have”. Now that you have the basics down, let's talk Gems. They are most efficient when taking out groups of enemies. To maximize your damage per bullet, remember that it costs 1 bullet minimum every time you spray and that you get 3 tics of damage per bullet. ![]() A word of caution: neither of these firearms will stun your enemies and both will eat bullet reserves rather quickly. ![]() The Rosemarinus works similarly, dealing double the damage to "Undead" enemies such as the Pickaxe Miners found in the Chalice Dungeons, and is excellent at bypassing high fire defenses, as seen on the Watchdog of the Old Lords and Keeper of the Old Lords. A Flamesprayer (with Bone Marrow Ash) can rack up thousands of damage against most bosses vulnerable to flame in seconds, especially if you use an oil urn first. What about the Flamesprayer and Rosemarinus?īoth of these firearms are extremely potent in regular playthroughs and are of great help to you until you acquire decent elemental and nourishing gems. Will you use all of them? Omit the Wheel? Omit Ludwig's Holy Blade? Use only the starting weapons and Kos Parasite? It's up to you. Looking at that list, there are a lot of weapon options! In order to make the most out of your build, you need to choose the weapons you want to use. Saw Cleaver, Saw Spear, Threaded Cane, Hunter's Axe, Kirkhammer, Ludwig's Holy Blade, Stake Driver, Logarius Wheel (transformed state), Tonitrus (with the buff), Kos Parasite, Beasthunter Saif, Amygdalan Arm, Boom Hammer (with the buff), Church Pick, Holy Moonlight Sword (transformed state), Rakuyo, and Whirligig Saw So, what CAN Arcane use effectively and efficiently? The Burial Blade and Blade of Mercy already have a split between arcane and physical, but the weak arcane scaling on both of these weapons greatly limits their damage potential on a true Arcane build. The beasthood buildup from the transformed state of the Beast Claws does not affect elemental damage, neutering your potential damage output. The Blood weapons do not accept an element, making them almost useless to Arcane builds. The only weapons they cannot effectively - or efficiently - use are weapons with Blood AR, Beast Claws, Blade of Mercy, and Burial Blade. Since these weapons lose their physical stat scaling, investment beyond their physical stat requirements is unnecessary.įortunately, Arcane builds have few limitations on weapons if properly built. Any pure physical weapon - not including weapons with Blood AR - can be made elemental with gems, making Arcane builds potentially the most versatile builds in the game. Therefore, if you learn to utilize these weaknesses against your enemies, your attacks will become very effective.Ĥ) Pure physical weapons do not inherently scale off of the Arcane stat. Both of these weapons scale well in both Strength and Arcane, and they have complementary elemental damage types, making them an excellent pair.ģ) Arcane builds are designed to exploit weaknesses. ![]() Many of the other weapons with inherent elemental damage are, however, incredibly good on high-arcane builds, such as the Logarius Wheel (in its transformed state) and the Tonitrus (with its buff). That said, 25 arcane can be a great for supplementing arcane-supplemented hybrids, such as Strength-Arcane.Ģ) The only true Arcane weapon in the game is the Kos Parasite. 50 is the point where melee weapons stop gaining reasonable AR per stat point. The reason being that spells do not become effective until after you exceed 25 Arcane, and scale extremely well up to 70. We've even included the new tools and weapons that the Old Hunters Expansion has added to the Arcane Arsenal!ġ) If you're planning on a proper Arcane build, aim for no less than 50 in your Arcane stat by the time your build is finished. T his straightforward Guide equips you with everything you need for your Arcane build. ![]()
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